#include "EffectCreator.h"

AssetDataList & EffectCreator::VLoad(RE::IO::FilePath & res, char * bfr, unsigned int sze )
{
	m_Effects.clear();
	m_Effects.push_back(AssetDataPtr(RE_NEW RE_Effect(res)));
	RE_Effect * ef = dynamic_cast<RE_Effect *>(m_Effects.front().get());
	ef->m_name = RE_String(res.GetFileName());
	m_Effects.front()->Restore();
	return m_Effects;
}
AssetDataList & EffectCreator::VGetData() // helper function in of the parsers. Not used here.
{
	return m_Effects;
}
void EffectCreator::VBegin()
{
}
void EffectCreator::VEnd()
{

}